Busted for going against orders, Tom C- sorry, Pete ‘Maverick’ Mitchell (Cruise) is sent back to Top Gun to prepare a team of pilots for a dangerous, near-impossible mission.
The stakes are raised when Maverick realises one of said pilots is Rooster (Miles Teller), the son of his friend Goose, who died in the original Top Gun.
I am not a fan of Top Gun. I have no great angle on the film - it never stuck to my ribs. However the tenor of the reviews for this movie got to me.
So going into Top Gun - Maverick, I was wondering if the movie would work on its own terms.
A legacy sequel that is not about the second generation, but the last generation reckoning with its mistakes.
A feature of Tom Cruise’s films in the last decade has been about refining his characters down to their tenacity - that indefatigable force of will has been a key feature of Cruise’s work and persona, but as the star focused more and more on action roles, it has been foregrounded.
Call it the Christopher McQuarrie factor (he takes a screenplay credit), or a savvy reading of the public perception of him, but it no longer feels like Cruise has to present himself as an Everyman or just human.
Cruise is a hyper-focussed perfectionist - and his latest films are all about that perfectionism. With the added grit of age.
Top Gun - Maverick is all about aging and reckoning with the past.
In 1986, Mitchell did not care about consequence.
In 2022, it is all he cares about.
When I was younger, I always found Top Gun boring - I did not appreciate the fact that it was a sports movie, and I always wished it had been more of an action movie.
Top Gun: Maverick is concerned with a mission, but the focus is on completing the mission and coming back alive.
As with the original, the enemy remains unnamed. In one respect, I like that it keeps the focus on Maverick and the squad trying to work through various obstacles - physical and personal.
But the focus is so squarely on Maverick that the other characters - including Jennifer Connolly’s love interest start to feel like non-playable-characters from a video game.
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